Dec 05, 2005, 11:05 AM // 11:05
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#1
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Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Shim's "Group Aggroer" Axe build.
Here's what I use, mainly on my myself, as a general axe build. Can be used in groups, or it can be used to solo. I like it for a couple simple facts; like I never run out of adren to cast my skills/spells if Aggro the monsters properly/Large groups.
Profession: Warrior/Monk.
Name of the build: The Group Aggroer.
Type: PVE
Attributes: 10 Axe Mastery+1 [Minor rune], Tactics 10 to 14+3 [Superior Rune] 9 Smiting prayers, 9 Healing prayers.
Skill Set:
1) Cyclone axe: The purpose of this is garner aggro/adrenaline.
2) Executioner's Strike: Spike Damage. This is replaceable by any spike damage skill that you would prefer. I prefer Executioner's, however.
3) Disrupting Chop: That much needed interrupt!
4) Bonetti's Defense: 75% Chance to block for <X seconds> Projectiles and melee, and builds energy up on successful blocks.
5) Shield Stance: Another Stance to negate damage dealt to you, it requires a shield, but has a nice block ratio and you can use skills/spells without removing it.
6) Healing Hands [Elite]: Whenever you're struck for physical damage, you are healed for 20 with 10 healing prayers.
7) Mend Ailment/Condition: Great for removing conditions/and effects, and also provides a minor heal. Also useable on groupmates in case the monk forgot it.
8) Here's where I differ: I either use Balthazar's Spirit <A continually enchantment (which means a -1 regen) but it's well worth it; for each time you're struck you gain energy/adrenaline, ensuring your adrenaline skills are charged even using cyclone axe to assist this helps alot. Always keeps adrenaline skills powered.
OR, I bring some type of rez, namely rebirth <even with no prot prayers> for that rez that can port them to you, and as a warrior, you'll regen your meager energy pool, anyways. Not like the "consumes all remaining energy" really matters.
SUMMARY: This build is really effective against places you will be tanking large numbers of enemies at once. This commonly is referred to as a solo build by some, but I prefer it this way <modified> for group play as well, it's a very well rounded build. The Purpose is to take as much aggro as humanly possible off of everyone, and tank it all. It's very easy to use; just stance ontop of the continual balth's spirit to gain energy while not absorbing damage, and it lets you pump out backup healing/spammable adrenaline skills as bonettis+balths is a lethal energy regain combo, when Bonetti's wears off, you will always be usually sitting at full energy, if you're tanking melee critters.
Notes And Concerns: This build is intended to be used on large scale groups/melee critters. Facing casters, this build is only half efficient, at best, as they can shatter enchantments. I would not recommend this for a heavily populated caster area, rather if you need a solid build for the desert area and wherever else you might need to tank lots of numbers at once. I know the cyclone axe doesn't look like much, but spamming it+adren skills and not running out of mana is a definite plus.
Credit: Namely, I tried this build out from multiple posts in these forums/my own know how. It's very hard to credit just one source, so I give the credit to myself, not for conceited reason, but rather not to make anyone else mad if this seems like some of their work. I usually work all my builds off multiple ideas.
Any questions, Concerns, feel free to post!
--The Shim
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Dec 05, 2005, 12:03 PM // 12:03
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#2
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Just thought I'd say if you're going to solo with it, bring Mend Ailment instead of Mend Condition.
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Dec 05, 2005, 12:26 PM // 12:26
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#3
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Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
Originally Posted by Racthoh
Just thought I'd say if you're going to solo with it, bring Mend Ailment instead of Mend Condition.
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I included both, as some might not have both, but just one. But yes, overall, bring Ailment.
--The Shim
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Dec 09, 2005, 05:42 PM // 17:42
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#4
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Frost Gate Guardian
Join Date: Jul 2005
Location: northend blvds
Profession: E/Me
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hmm im gonna try it out.. all i need is a good axe and im set
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Dec 09, 2005, 06:42 PM // 18:42
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#5
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Ascalonian Squire
Join Date: Nov 2005
Guild: Umbra Sumus
Profession: W/Mo
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if u want to do more damage take out healing hands put in excrevate and take out bonhettis put in healing breeze should do more dmage and no tforsake healing
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Dec 10, 2005, 08:28 AM // 08:28
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#6
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Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
Originally Posted by nine6nine
if u want to do more damage take out healing hands put in excrevate and take out bonhettis put in healing breeze should do more dmage and no tforsake healing
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That's another route. But this build is really targetted specifically at those who want to be self-sufficient. This really is NOT a group build, but a "Group Aggroer" build, as stated. IT's more friendly to those learning to farm then to those looking for a "Good" group build.
Mind you, by group aggroing/farming, I mean mostly melee creatures/hydras. This should not really be used unless if in a group on regular PVE groups <which mean diverse enemies from heretics to warriors> Just to clarify.
--The Shim
Last edited by Shimus DarkRaven; Dec 10, 2005 at 08:30 AM // 08:30..
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Dec 10, 2005, 05:07 PM // 17:07
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#7
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I'd get Mark of Protection instead.
Using Prot prayers adds better longevity to your character as well as being enchant heavy, it's probably more energy friendly...
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May 12, 2006, 02:42 PM // 14:42
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#8
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Pre-Searing Cadet
Join Date: May 2006
Guild: Vin Knights
Profession: W/Mo
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my build is kinda like yours but with some differences
1) Cyclone axe:
2) Executioner's Strike:
3) Bonetti's Defense:
3) Healing Hands [Elite]
4) Vigorus spirit
5) balts aura
6) live vicariously
7) open: use what ever i want at that time.
its good for partys but works best farming mountain trolls and in 1v1 PVP other wars hate me >=D *takes a long time for the fight to end if at all* lol
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May 12, 2006, 05:02 PM // 17:02
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#9
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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MoP is crap for its duration to recharge ratio. Noone other than a primary monk should bring that.
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Aug 07, 2006, 05:13 PM // 17:13
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#10
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Ascalonian Squire
Join Date: Aug 2006
Location: Kansas
Guild: SPQR
Profession: W/Mo
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We have all been there
I'm new here in GW. But I have a wo/m 17 and I was wondering the best and most direct way to learn this stuff? Skill combinations etc... Read, Read, Read? I ordered the GW book for Game Stop, is there a better and more useful tool to read or learn with. It may take doing it over and over again. I would rather not wearout my welcome to members in our guild with all of my questions, although they are very helpful.
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Aug 07, 2006, 05:21 PM // 17:21
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#11
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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W/Mo's and skill combo's don't match. Take a random bar will work, because W/Mo's are rather cheap.
*EDIT* Yes! Flame me! I know I'm right so I don't care!
Last edited by Yanman.be; Aug 07, 2006 at 05:23 PM // 17:23..
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Aug 07, 2006, 09:12 PM // 21:12
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#12
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Wilds Pathfinder
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Quote:
Originally Posted by SPARMAN
I'm new here in GW. But I have a wo/m 17 and I was wondering the best and most direct way to learn this stuff? Skill combinations etc... Read, Read, Read? I ordered the GW book for Game Stop, is there a better and more useful tool to read or learn with. It may take doing it over and over again. I would rather not wearout my welcome to members in our guild with all of my questions, although they are very helpful.
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First you need to play through the game and gain some knowledge and experience. The easiest way to start soloing things is to look at what skills they use, and find counters to their skills. You can start very basic, like the rockshots in ascalon. For example, you know they use an evasion stance (can't remember the name) so bring wild blow to knock them out of the stance.
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Aug 09, 2006, 03:40 AM // 03:40
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#13
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Ascalonian Squire
Join Date: Aug 2005
Guild: priory of scion
Profession: Mo/W
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I dont like this build because it's basicaly a warrior trying to do a monks job. Warriors aren't meant to heal they are meant to absorb. I'd say drop healing bump up strength and thow in dolyak signe and watch yourself because u will be able to tank so much better. Also this will free up your elite slo so you can pump up your dps with eviscrevate or whirling axe.
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May 28, 2007, 10:04 AM // 10:04
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#14
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Ascalonian Squire
Join Date: May 2007
Profession: W/E
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Hi, trying to make this build but I can't get the attributes right. Smiting and healing to 9 points each is fine. I just can't get axe mastery to 10 (9 with +1 rune I assume) and tactics to 14 (because i now don't have enough points to raise tactics above 9 and then add a tactics helm and a +3 rune)
Can anyone tell me where I have gone wrong?
Cheers
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May 28, 2007, 10:24 AM // 10:24
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#15
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Way to raise the dead!
What you're doing wrong is using Healing Prayers.
Buff Axe Mastery to 16 while you're at it.
Thread necros ftw
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May 28, 2007, 11:34 AM // 11:34
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#16
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Ascalonian Squire
Join Date: May 2007
Profession: W/E
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Hmm, thanks for the responce, I am still wandering how I would do what I asked?
Cheers
Major Tom
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